


Either decrease hammer yields while increasing costs- which they did- or to make science go faster- which they also did. As a result, your army size would stay almost constant throughout the game.Īlso, it’s worth pointing out that there’s two ways of effectively decreasing production. The idea was, I think, that every new military unit would take about 10~20 turns to build, just enough to replace your losses while you continually upgraded your original army. Don’t build troops since support is so high, don’t build buildings because support is too high, don’t build roads because… yada yada yada). The high upkeep costs for units, buildings, and roads factor in to this as well (see my sig: Civ5 is the first Civ game that is about NOT building instead of building. The early units like warriors don’t take very long to build, but the cost of units quickly increases. You can see that in the decreased yields- production and food yield have been decreased compared to civ 4, whereas the food required to grow a city was greatly increased. In order to do that, they had to limit production. The AI can’t handle it, and the player doesn’t enjoy it. I hope this succession game showed how clunky warfare becomes in this game when the army sizes get large (I enjoy the early wars with small army sizes). A typical civ 4 army of ~50 units would be incredibly annoying to manage in the Civ V style, so they wanted to encourage armies of only 5~10 units. Combined, this meant that they had to limit the total number of tiles in the game, and so they tried to force army sizes to be very small. At the same time, they wanted to keep the “civ” feel to the game, where you settle new cities, build improvements and city buildings, and go in to the city screen to adjust your citizens. I may be ignorant (which I am, because it still looks like the same puzzle busy work from watching a couple of lps) but it doesn’t seem anything fundamentally changed, just tinkered with.Ĭlearly this was a decision made early on, since it’s such an important part of the game. A far better player than me explained it long ago.
