

Throw one, and run while the smoke is still whirling, and they will be too disoriented to notice you. Killing enemies, and distracting enemies. The majority of damage you take will be from gunfire. But some people seems to disagree with me here.įlak-armor, originally intended to protect me against grenades, but i will probably switch to the reduced Shield-recharge rate soon, to allow me to cloak faster and safer after taking fire. Maybe it’s just me, but i rarely have a use for it. You can play without the silencer, but expect almost a 50% reduction in efficieny. Without it, they have nothing, and will fumble blindly. The silencer is very important here, because a lot of players rely on the red-dot you get when you fire, to detect you. I’ll get to why later.Ī Manticore with silencer, allows me to execute quick assassinations from behind and remain undetected due to their speed. Your choice of weapon is largely personal preferences, but i suggest the bolt-actions. The XM98, Bolt-action with silencer and 7x-scope. Its pretty straight-forward, and you can’t do much wrong picking your long-range loadout. The most basic Bolt-action with 10x-scope, combined with a silenced Manticore and Restoration kits. This is what my Long-Range combat gear looks like. They are similar, but have key differences. If you are fighting in a big field-battle, you want to go for the Long-range setup, and if you are plenning on sneaking up on people, you obviously want to go for the CQC-loadout. This is where you decide how you want to approach the enemy. Not only to look for enemies, but for places to hide, maneuver. The Infiltrator on the other hand must constantly be observant of his surroundings. You point at thigns you want to do things with. The other classes are quite straight forward. Maybe it’s just me, but i would say that the Infiltrator is probably the most skill-based class. I personally prefer to play as a combination of both. Or you can play it as a class that infiltrates bases, causes disruption and takes out key-targets. It is most effective from behind friendly lines, or far away on flanks. It can be played as a sniper, long range and precision, but weak in close combat. However, if you let the classes name, and not the actual class, decide your playstyle, then you might want to look for another class.

The infiltrator often face the complaint that it is primarily a Sniper, and should be called just that. Phase One: Introduction and The Equipment. PlanetSide 2 Infiltrator Complete Guide by Ztiller
